Autodesk Boosts Advanced Rendering Capabilities Through Acquisition of Solid Angle

Autodesk has made a strategic move by acquiring Solid Angle, the company behind Arnold, a powerful ray-tracing renderer used globally for high-quality 3D animation and visual effects in film, TV, and advertising. The financial details of the deal were not disclosed, but this acquisition is expected to enhance Autodesk’s capabilities in rendering technology. Arnold is already widely adopted by over 500 studios and thousands of independent artists, and it's been instrumental in creating stunning visuals for award-winning projects like *Ex Machina*, *The Martian*, and *Game of Thrones*. With its growing popularity, the integration of Arnold into Autodesk’s ecosystem is seen as a major step forward for the creative industry. Chris Bradshaw, Senior Vice President at Autodesk Media & Entertainment, highlighted the importance of efficient rendering in modern 3D workflows. He emphasized that the acquisition will allow Autodesk to support customers more effectively, especially in handling the complex computational demands of rendering. This partnership also opens up new opportunities for cloud-based solutions, helping studios scale their production processes more efficiently. Marcos Fajardo, founder of Solid Angle, expressed excitement about working with Autodesk. He noted that both companies share a common vision of improving numerical methods and simplifying the rendering pipeline. By combining resources, they aim to tackle production challenges and provide better tools for artists around the world. As part of Autodesk, the development team at Solid Angle will continue to evolve Arnold, maintaining its availability as a standalone renderer across multiple platforms, including Linux, Mac OS X, and Windows. It will remain compatible with popular applications like Houdini, Katana, and Cinema 4D, and will continue to support third-party renderers within Autodesk products such as Maya and 3ds Max. Bradshaw also reiterated Autodesk’s commitment to supporting third-party applications. The goal is to improve collaboration and efficiency across the entire creative pipeline, regardless of the tools being used. Pricing and licensing for Arnold remain unchanged, with perpetual licenses still available. Customers are encouraged to continue purchasing through their usual channels. This acquisition is not expected to impact Autodesk’s financial guidance issued in February 2016. However, as with all major business moves, there are risks and uncertainties involved, which are outlined in the company’s official filings. Autodesk continues to innovate and empower creators worldwide, from professionals to students and hobbyists. For more information, visit [autodesk.com](http://www.autodesk.com). *Autodesk, Maya, 3ds Max, and other trademarks belong to Autodesk, Inc. or its subsidiaries. All rights reserved.*

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